It is a type of wearable computer. The term is now primarily used for smartwatches that are synced, in many cases wirelessly, to a computer or smartphone for long-term data tracking.
is a wearable computer in the form of a wristwatch; modern smartwatches provide a local touchscreen interface for daily use, while an associated smartphone app provides for management and telemetry (such as long-term biomonitoring). While early models could perform basic tasks, such as calculations, digital time telling, translations, and game-playing, 2010s smartwatches have more general functionality closer to smartphones, including mobile apps, a mobile operating system and WiFi/Bluetooth connectivity. Some smartwatches function as portable media players
, with FM radio and playback of digital audio
and video files via a Bluetooth headset. Some models, called ‘watch phones’ (or vice versa), have mobile cellular functionality like making calls
While internal hardware varies, most have an electronic visual display, either backlit LCD or OLED. Some use transflective or electronic paper, to consume less power. They are generally powered by a rechargeable lithium-ion battery. Peripheral devices may include digital cameras
, thermometers, accelerometers, pedometers, heart rate monitors
, altimeters, barometers, compasses, GPS receivers
, tiny speakers, and microSD cards, which are recognized as storage devices by many other kinds of computers.
Software may include digital maps, schedulers and personal organizers, calculators, and various kinds of watch faces.
Headphones are a pair of small loudspeaker drivers worn on or around the head over a user’s ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. headphones use a band over the top of the head to hold the speakers in place. The other type, known as earbuds or earpieces consist of individual units that plug into the user’s ear canal. Headphones could connect to a signal source such as an audio amplifier, radio, CD player, portable media player, mobile phone, video game console, or electronic musical instrument, either directly using a cord, or using wireless technology such as Bluetooth.